terça-feira, 27 de maio de 2014
The shell
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We are always looking for graphics, mechanics, dynamics, information architecture, gameplay, writing and many other features of a game. Bu...
quarta-feira, 14 de maio de 2014
Article: Brazilian Gaming Market
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Craving to disseminate information about the Brazilian gaming market, my friend Mauro Berimbau and I wrote a brief article explaining som...
terça-feira, 6 de maio de 2014
Casual games for casual players
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Today’s post is about one of my favorite subjects: casual game design. Undoubtedly, the contemporary multiplatform environment, with so man...
quarta-feira, 30 de abril de 2014
Monument Valley: business model and creativity in mobile gaming industry
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Independent games for mobile platforms are a path for creativity and innovation inside the current gaming industry. Mobile stores like App ...
4 comentários:
terça-feira, 22 de abril de 2014
From the past: ICO
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Ico is a 3D adventure game developed by Team Ico (2001) and published by Sony for PlayStation 2. I played this game many years ago and am, ...
quinta-feira, 3 de abril de 2014
Horror games
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I love horror games. Since the primordial experiences, like Haunted House (Atari, 1982), Friday the 13th (Atlus, 1989) and Splatterhouse...
2 comentários:
sexta-feira, 28 de março de 2014
Types of failure in games
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Recently, I finished the awesome book by Jesper Juul named “The Art of Failure”. This book is a great inspiration for game designers, game ...
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